Video games are often criticized as mindless entertainment. However, video games often deal with serious issues, both topical and timeless, just as other forms of literature do. But can video games make people think? Can they get people to look at issues in a new way? Can they influence the people who play them the way that texts influence the people who read them?
Deus Ex: Human Revolution deals with the issue of cybernetic augmentation of human beings, an issue that carries ever more real-world significance. A large portion of the game’s plot centers around the conflict over this issue; in the game, there are two sides to the debate, and they clash in many different ways. On one side are the people who believe that mechanical augmentation is bad for humans and should be banned, or at least heavily regulated (these people are derisively referred to as “purists” by the pro-augmentation side). And on the other side are people who support augmentation and believe it will lead to the betterment of humanity; one of these people is David Sarif, who was discussed in the last post.
So, given that so much of the game’s plot centers around the conflict between the opposing sides of the augmentation debate, did the game cause its players to think about this issue and the debate surrounding it? A look at the official Steam forum for the game suggests that it did, at least for some. Shortly after the game came out, a user on the forum wrote a post titled “Would you be willing to have a chip in your head?” This is a reference to the fact that the game’s main character, Adam Jensen, has a computer chip connected to his brain that allows him to control his cybernetic augmentations, allows him to communicate with his employers, and performs various other functions. The poster, who goes by the handle “esperanzo,” framed his question in such a way as to suggest that he wanted to know if the game influenced people’s attitudes toward cybernetic augmentation:
